Cubic spline interpolation is a simple way to obtain a smooth curve from a set of discrete points (knots). It has both C1 (first derivative) and C2 (second derivative) continuity, enabling it to produce a continuous piecewise function given a set of data points.
From the algorithm detailed here I have implemented a clamped cubic spline class in C++. It is templated on the type of X and Y, allowing for use of scalar or vector types. It requires only that X and Y define the operators +, -, *, and /, and that Y have a constructor that takes a single scalar argument, initializing all elements to the supplied value.
Usage is very simple. For example, to interpolate a 2D location over time, try this:
#import "glm.hpp" #import <vector> std::vector<float> times; std::vector<glm::vec2> points; times.push_back(0); points.push_back(glm::vec2(0)); times.push_back(.5f); points.push_back(glm::vec2(-303, -572)); times.push_back(1); points.push_back(glm::vec2(-250, -980)); /* Create the spline interpolating the position over time */ Spline<float, glm::vec2> sp(times, points); /* Compute the interpolated position at time 0.75f */ glm::vec2 value(sp[.75f]);
The code for the spline class is below:
/* "THE BEER-WARE LICENSE" (Revision 42): Devin Lane wrote this file. As long as you retain
* this notice you can do whatever you want with this stuff. If we meet some day, and you
* think this stuff is worth it, you can buy me a beer in return. */
#include <vector>
#include <iostream>
/** Templated on type of X, Y. X and Y must have operator +, -, *, /. Y must have defined
* a constructor that takes a scalar. */
template <typename X, typename Y>
class Spline {
public:
/** An empty, invalid spline */
Spline() {}
/** A spline with x and y values */
Spline(const std::vector<X>& x, const std::vector<Y>& y) {
if (x.size() != y.size()) {
std::cerr << "X and Y must be the same size " << std::endl;
return;
}
if (x.size() < 3) {
std::cerr << "Must have at least three points for interpolation" << std::endl;
return;
}
typedef typename std::vector<X>::difference_type size_type;
size_type n = y.size() - 1;
std::vector<Y> b(n), d(n), a(n), c(n+1), l(n+1), u(n+1), z(n+1);
std::vector<X> h(n+1);
l[0] = Y(1);
u[0] = Y(0);
z[0] = Y(0);
h[0] = x[1] - x[0];
for (size_type i = 1; i < n; i++) {
h[i] = x[i+1] - x[i];
l[i] = Y(2 * (x[i+1] - x[i-1])) - Y(h[i-1]) * u[i-1];
u[i] = Y(h[i]) / l[i];
a[i] = (Y(3) / Y(h[i])) * (y[i+1] - y[i]) - (Y(3) / Y(h[i-1])) * (y[i] - y[i-1]);
z[i] = (a[i] - Y(h[i-1]) * z[i-1]) / l[i];
}
l[n] = Y(1);
z[n] = c[n] = Y(0);
for (size_type j = n-1; j >= 0; j--) {
c[j] = z[j] - u[j] * c[j+1];
b[j] = (y[j+1] - y[j]) / Y(h[j]) - (Y(h[j]) * (c[j+1] + Y(2) * c[j])) / Y(3);
d[j] = (c[j+1] - c[j]) / Y(3 * h[j]);
}
for (size_type i = 0; i < n; i++) {
mElements.push_back(Element(x[i], y[i], b[i], c[i], d[i]));
}
}
virtual ~Spline() {}
Y operator[](const X& x) const {
return interpolate(x);
}
Y interpolate(const X&x) const {
if (mElements.size() == 0) return Y();
typename std::vector<element_type>::const_iterator it;
it = std::lower_bound(mElements.begin(), mElements.end(), element_type(x));
if (it != mElements.begin()) {
it--;
}
return it->eval(x);
}
std::vector<Y> operator[](const std::vector<X>& xx) const {
return interpolate(xx);
}
/* Evaluate at multiple locations, assuming xx is sorted ascending */
std::vector<Y> interpolate(const std::vector<X>& xx) const {
if (mElements.size() == 0) return std::vector<Y>(xx.size());
typename std::vector<X>::const_iterator it;
typename std::vector<element_type>::const_iterator it2;
it2 = mElements.begin();
std::vector<Y> ys;
for (it = xx.begin(); it != xx.end(); it++) {
it2 = std::lower_bound(it2, mElements.end(), element_type(*it));
if (it2 != mElements.begin()) {
it2--;
}
ys.push_back(it2->eval(*it));
}
return ys;
}
protected:
class Element {
public:
Element(X _x) : x(_x) {}
Element(X _x, Y _a, Y _b, Y _c, Y _d)
: x(_x), a(_a), b(_b), c(_c), d(_d) {}
Y eval(const X& xx) const {
X xix(xx - x);
return a + b * xix + c * (xix * xix) + d * (xix * xix * xix);
}
bool operator<(const Element& e) const {
return x < e.x;
}
bool operator<(const X& xx) const {
return x < xx;
}
X x;
Y a, b, c, d;
};
typedef Element element_type;
std::vector<element_type> mElements;
};
How would I get results out of this to use them to draw a graph on a UIView in Objective-C?
Thank you so much for posting such code.
This will be so much helpful.